IDFA DocLab Competition for Digital Storytelling

    • set 10 items

    Web documentaries, multimedia photography, audio walks, virtual reality, games, and augmented reality; the projects in the 2018 IDFA DocLab Competition for Digital Storytelling reveal ten of the most beautiful interactive stories and most unexpected artistic applications created for the digital screens and devices around us.

    The 2018 winner of the IDFA DocLab Award for Digital Storytelling (€ 5.000) was Ross Goodwin for 1 the Road (United States).

    Items in this selection

    1 the Road

    • Ross Goodwin
    • 2018

    “Automatic writing” will never mean the same thing again, now that artificial intelligence has written the book 1 the Road—using a car as its pen.

    10 Mississippi

    • Karina Popp
    • 2018

    This sometimes uncomfortably intimate game transforms the daily grind into a mission: morning exercises, office job, chow down, repeat, repeat, repeat.

    Earn a Living

    • Yuval Orr
    • 2018

    Seven documentaries about a universal basic income explore our relationship with work and money, from Kenya to the Netherlands and from North Carolina to Tokyo.

    East of the Rockies

    • 2018

    Through the diaries of 17-year-old Yuki, this experiment in augmented reality helps us experience the internment of Japanese Canadians during the Second World War.

    Flavours of Iraq

    • Leonard Cohen
    • 2018

    Twenty powerful animated films appeal to the senses in a rich portrayal of the country and familiy of an Iraqi-French journalist.

    Future History

    • Mikhail Zygar
    • 2018

    The revolutionary years 1917 and 1968 are brought to life in the here and now through social media posts from hundreds of the historical figures involved.

    Pilgrim

    • Lauren Hutchinson
    • 2018

    This innovative augmented reality app lets us walk a while with pilgrims heading to Santiago de Compostela, each with their own story and experience. On-site reservation required.

    Tatsuniya

    • Rahima Gambo
    • 2018

    A multimedia story encapsulating the experiences of Nigerian students who want to continue learning, despite the atrocities carried out by Boko Haram.

    Tendar

    • Samantha Gorman, Danny Cannizzaro
    • 2018

    This augmented reality game explores our relationship with technology and how it impacts other relationships through a virtual pet fish that eats our emotions to survive.

    This Room

    • Pejk Malinovski
    • 2018

    A powerful VR installation that lets us experience how traumatic it is to spend years living in a refugee center. On-site reservation required.