Do {not} touch

    • set 10 items

    Something that has become clear in the wake of global quarantine is that we, mostly, like to be in the presence of other people. In some ways, we are more connected than ever, yet we cannot get physically close. In a time when we can’t touch each other, here are a few emotional projects you can touch, be moved by or move your body to.

    Dive into a search engine for human feelings, dance to an interactive music video, explore moving tales of power and violence or keep a fish alive with human expression. Through this wide-ranging selection of digital interactive non-fiction works from IDFA's new media program DocLab you can take a moment to reflect on our relationship with technology and the people around us.

    Items in this selection

    Alma, a Tale of Violence

    • Miquel Dewever-Plana, Isabelle Fougère
    • 2012

    This interactive tablet documentary allows you to swipe back and forth between a no-frills presentation of the violent confessions of former gang member Alma and an alternate image stream that puts it all in context.

    • Andrew Wong, James Thompson
    • 2016

    A funny, moving and confrontational interactive collage of snapshots from thousands of YouTube films that are rarely or never viewed.

    Deep Down Tidal

    • Tabita Rezaire
    • 2017

    Internet isn’t in the air, but rather in 880,000 kilometers of fiber-optic cables on the ocean floor that trace old communication routes.

    Do Not Touch

    • Roel Wouters for Moniker, Luna Maurer for Moniker
    • 2016

    Do Not Touch is an interactive, crowdsourced music video for the track Kilo by the band Light Light.


    • Lauren McCarthy
    • 2016

    Follower is a service providing you for just a few hours with your own real-life follower – an invisible companion who watches over you attentively. On-site reservation required.

    Notes on Blindness VR

    • Arnaud Colinart, Amaury La Burthe, Peter Middleton, James Spinney
    • 2016

    What’s it like to be blind? Notes on Blindness is an enchanting, award-winning interactive VR experience, based on the audio diary of author and theologian John Hull. On-site reservation required.

    Pointer Pointer

    • Jonathan Puckey, Luna Maurer, Roel Wouters
    • 2012

    A simple but effective online timewaster: stop your cursor somewhere on the screen and a picture is loaded in which someone points right back at it.


    • Samantha Gorman, Danny Cannizzaro
    • 2018

    This augmented reality game explores our relationship with technology and how it impacts other relationships through a virtual pet fish that eats our emotions to survive.

    {The And}

    • Topaz Adizes, Nathan Phillips
    • 2014

    An interactive documentary in which the viewer can navigate through 30 couples discussing the big themes of love and relationships.

    We Feel Fine

    • Jonathan Harris, Sep Kamvar
    • 2006

    A database of several million human feelings, reflecting what’s on our blogs, what’s in our hearts, what’s on our minds.