The term Motion Capture typically elicits images of sci-fi/fantasy movies such as Lord of the Rings and graphic video games such as Red Dead Redemption. However, dance makers have been working with this technology since before the 21st century. This collaboration between artistry and engineering is complex, requiring mutual understanding of not only the technical pipelines of the equipment, but also the process of choreography. How can we create better partnerships between these two fields? What is next in dance Motion Capture? In this talk, Kat Sullivan, dancer, engineer, and Motion Capture director, will explore some of these questions and survey works past and present. She will cover the trajectory of this emerging field, as well as discuss her own practice.
Creator: Kat Sullivan
Produced by ONX Studio and IDFA DocLab
Presented by the Onassis Foundation