Meat Puppet Arcade

    • Matt Romein, Joseph Mango
    • United States
    • 2016
    • Physical, Interactive
    • World Premiere
    • IDFA DocLab Competition for Digital Storytelling, DocLab: Elastic Reality
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    Matt Romein experiments with virtual copies of his own body. His Meat Puppet Arcade is based on the penny-arcade games we know from fairgrounds – machines for pushing coins or grabbing teddy bears. But Romein’s installation goes a step further, allowing us to actually grab the maker by the collar. In his mini-games arcade, we find digital versions of three of these fairground game machines. In Romein’s version, the balls and coins have been replaced by lifelike 3-D scans of the artist’s naked body. In this digital form, he is able to assume the most impossible positions. At the controller, you can do whatever you like: make him jump, fall and tumble. This is a playful glimpse of the future, when not only our words and photos, but also our own endlessly reproducible bodies will roam around cyberspace. For now, every player can download a copy of Romein’s body as a prize – and then do with it as he or she pleases.

    Credits

    • color
    • cross-platform
    • Spoken languages: English
    Director
    Matt Romein, Joseph Mango
    Production
    Matt Romein
    Animation
    Chester Dols
    Designer
    Eve Weinberg
    Screening copy
    Matt Romein

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