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Limbo
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Limbo
IDFA 2017

Limbo

Shehani Fernando
United Kingdom
2017
7 min
European Premiere
Festival history

The growing influx of refugees into Europe faces a huge amount of criticism. In spite of the heartrending stories of many asylum seekers, there doesn’t seem to be a broad social understanding of their plight. What if we didn’t just hear their stories, but could actually experience them? This is the aim of the VR film Limbo: no talking heads or footage of wandering Africans, but a dive into the head of an asylum seeker. Your gaze roams a black-and-white ghost town to a house where other asylum seekers wait, seemingly forever, for their interview with the immigration officer. This interview is like a nightmare. Sound effects move the voice of the interviewer around you. His blurred form also moves around: first in front of you, then beside or behind. He's so close you have to look up to see him. It's intimidating and frustrating, and it allows you to get a sense of this suffocating powerlessness. 

This project is a 360-degree experience.

Credits
Director
Key collaborator
    ScanLAB Projects
    ScanLAB Projects
Animation
    ScanLAB Projects
    ScanLAB Projects
Music
    Pascal Wyse
    Pascal Wyse
Sound
    Pascal Wyse
    Pascal Wyse
Screening copy
    The Guardian
    The Guardian