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Goliath: Playing with Reality
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Goliath: Playing with Reality
IDFA 2021

Goliath: Playing with Reality

Barry Gene Murphy, May Abdalla
United Kingdom, France
2021
25 min
Dutch Premiere
Festival history

Goliath has been diagnosed with schizophrenia. This animated VR puts us not only in his shoes, but also in his head. As Goliath explains what has happened to him, we experience how fragmented and confusing his reality is. And how much support he finds in the virtual world of online multiplayer gaming, also socially.

The interactive VR experience blurs the boundary between game and reality. In an old-fashioned arcade game, we have to steer Goliath through all kinds of obstacles. And Goliath’s years in a psychiatric hospital are brightened for the VR user by catching flying pills. What is more real? The online gaming world, in which Goliath has friends, fun, and achievable goals? Or physical reality, in which, as the VR user experiences, he is overwhelmed by psychoses? The voiceover by actress Tilda Swinton reminds us that in the end every reality is only formed inside our heads—or disintegrates there.

This project is a virtual reality experience.

Credits
Director
Created by
    Anagram
    Anagram
Executive producer
Animation
    Ollie Patricio
    Ollie Patricio
Sound Design
    Owen Williams Parnell,
    Rebecca Parnell,
    Henrik Oppermann
    Owen Williams Parnell,
    Rebecca Parnell,
    Henrik Oppermann
Screenplay
Technical artist
    Alexandra Adderley,
    Léon Denise,
    JJ Shim,
    Antonis Papamichael,
    Benjamin Verdrenne,
    Habib Niazi,
    Toby Auberg,
    Ismini Sigala
    Alexandra Adderley,
    Léon Denise,
    JJ Shim,
    Antonis Papamichael,
    Benjamin Verdrenne,
    Habib Niazi,
    Toby Auberg,
    Ismini Sigala
Developer
    Asim Bhatti,
    Joe Bain,
    Julia Ronnenberger
    Asim Bhatti,
    Joe Bain,
    Julia Ronnenberger

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